Our theatrical and touring experiences have brought unique challenges around the world, like creating live television broadcast content in foreign countries in multiple languages and cultures. We handled the system integration and audio and visual technology that brought you the "Wall of Cars", "Scion Surface Experience", and "Scion Ghost Glass" installations seen around the country, from LA, Chicago, Detroit and New York. In fact, we helped several years in a row, from 2008 to 2013. We consulted with leading brand experience agency, George P Johnson, and legendary human-engagement agency, JUXT, launch one of the most immersive booths the auto show circuit has seen to date. When it came time for the Drone Racing League to go live on ESPN they needed Communications, Content Development and a broadcast eco-system to get their content to their growing community of fans. ![]() This is where our collective experience from large scale events like FIFA World Cup or the Olympics came into play to develop a broadcast infrastructure for 9 studios on four continents. In the early days of esports, both at Blizzard and Riot Games the content development was more sophisticated than typical television and more like what is done for an international sporting event with multiple languages and multiple venues running concurrently. And, that had to include a full orchestra rehearsal! We put our years of concert touring experience with organizational leadership skills and completed the task on time for an audience of 35m people What made this project interesting is that it all had to be done in 52 hours. The show would typically load in, in two days with a day of rehearsal, then a show and load out. In 2013 one of the more challenging feats, we had to contend with was the League of Legends World Finals in Los Angeles. With the advent of covid in 2020 and everyone being stuck at home it did allow us to bring this technology to new audiences allowing human interaction wherever you are and creating more engaging presentations Broadcast and Gaming have used this technology for many years. The PUBG event literally doubled the size of our prior global event and is still one of the largest online events ever.Ĭontrary to public opinion, the metaverse has been around for a long time. Become the biggest show nobody’s heard of… Apply our Attract, Immerse and Reward philosophy to the brand, marketing, and experience creating an audience journey everyone shared and remembered.Īfter creating some of the biggest live events online, we were challenged to make something even more spectacular and create and even bigger stage for the world to see. How to take IP from ground zero to 36m viewers on the final show in one year. To locations like Singapore, Taipei, Korea, China, Germany, United Kingdom, Spain, Belgium, Sweden, and many more This led us to create the technology to bring 44 camera feeds and return 18 feeds from Los Angeles in less then, 132ms. ![]() Our vision was far beyond the axiom of the day and so we created a new paradigm, secure, fully interactive, synchronized media, delivered globally at wire speed.īack in 2012 we had a need to produce content from several countries around the world, whereas it would not be cost effective to fly crew and the necessary equipment around the world for ongoing shows. From its infancy we knew streaming would never serve the needs of the content creators.
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